When I started to learn game development I never considered things like the artwork, Bonkers I know, but it's true. I thought i'd just do a few square blocks here and there just to get used to programming/coding, but it grew into something much bigger very quickly.
After my first project (Corrado Sprint) I wasn't content with just editing images, I wanted to create awesome looking games, or at least have a go at it. This ignited something within me which I thought was lost long ago.
Back when I was a kid I was fascinated with cartoons and animations and would of loved to of worked towards something in that industry, Sadly the Schools back then didn't cater for something like that, the technology was limited, expensive and the curriculum did not support it.
Nowadays though, there are many tools available for use freely thanks to the internet, and I can now embrace whats out there and embark on a journey to fulfil my dream and combine it with my love of video games.
On the right are some pages where I will try and write/document on my progression in pixel art, from where I started and where I get to, what I do and how I do it. Its not intended to be a tutorial, so try and take it with a pinch of salt, as it is only my opinions on what I observe through creation, I wouldn't want to teach any bad habits which I will no doubt have, or teach bad pixel art!, However if you do learn something then that's great!